Справочник Жаркова по проектированию и программированию искусственного интеллекта. Том 6: Программирование на Visual Basic искусственного интеллекта. Продолжение 2
Шрифт:
Private sign As Integer
#Region "Property Declaration"
Public Sub New(ByVal eSize As Size, ByVal eLocation As Point)
Me.Size = eSize
Me.Location = eLocation
picWidth = Me.Width
picHeight = Me.Height
picTop = Me.Top
picLeft = Me.Left
picState = BallState.NO_BALL
picIndex = -1
End Sub
Public ReadOnly Property MPState As Integer
Get
Return picState
End Get
End Property
Public ReadOnly Property MPIndex As Integer
Get
Return picIndex
End Get
End Property
Public Sub Init
Me.Init(CInt(Rnd * 12))
End Sub
#End Region
Public Sub Init(ByVal value As Integer)
picIndex = value
picState = BallState.ZOOMING_BALL
Dim i As Integer = ImgList(value).LastIndexOf("\")
Me.Tag = ImgList(value).Substring(i + 1, _
ImgList(value).Length – i – 5)
ZoomIn
End Sub
Private Sub ZoomIn
Me.Top = picTop + (picHeight – 4) \ 2
Me.Left = picLeft + (picWidth – 4) \ 2
Me.Width = 4
Me.Height = 4
Me.Image = Image.FromFile(ImgList(picIndex))
AddHandler myTimer.Tick, AddressOf TimerEventZoomIn
myTimer.Interval = 10
myTimer.Start
End Sub
Private Sub TimerEventZoomIn(ByVal myObject As Object, _
ByVal myEventArgs As EventArgs)
If Me.Top > picTop And Me.Width < picWidth Then
Me.Top -= 2
Me.Left -= 2
Me.Width += 4
Me.Height += 4
Else
myTimer.Enabled = False
picState = BallState.NORMAL_BALL
RemoveHandler myTimer.Tick, AddressOf TimerEventZoomIn
End If
End Sub
Public Sub Jump
If picState = BallState.NORMAL_BALL Then
sign = 1
picState = BallState.JUMPING_BALL
AddHandler myTimer.Tick, AddressOf TimerEventJump
myTimer.Interval = 20
myTimer.Start
ElseIf picState = BallState.JUMPING_BALL Then
StopJump
End If
End Sub
Public Sub StopJump
If picState = BallState.JUMPING_BALL Then
picState = 0
myTimer.Enabled = False
RemoveHandler myTimer.Tick, AddressOf TimerEventJump
Me.Top = picTop
Me.Left = picLeft
Me.Height = picHeight
Me.Width = picWidth
End If
End Sub
Private Sub TimerEventJump(ByVal myObject As Object, _
ByVal myEventArgs As EventArgs)
Me.Height -= sign * 1
Me.Top = picTop + (Me.Height – picHeight) \ 4
If Me.Height = picHeight Or Me.Height <= 3 * picHeight / 4 Then
sign *= -1
End If
End Sub
Public Sub Destroy
If picState = BallState.JUMPING_BALL Then
StopJump
End If
picState = BallState.DESTROYING_BALL
AddHandler myTimer.Tick, AddressOf TimerEventDestroy
Me.Top = picTop + 1
Me.Left = picLeft + 1
Me.Width = picWidth – 2
Me.Height = picHeight – 2
myTimer.Interval = 10
myTimer.Start
End Sub
Private Sub TimerEventDestroy(ByVal myObject As Object, _
ByVal myEventArgs As EventArgs)
If Me.Top > picTop And Me.Width > 0 Then
Me.Top += 2
Me.Left += 2
Me.Width -= 4
Me.Height -= 4
Else
Me.Image = Nothing
Me.Top = picTop
Me.Left = picLeft
Me.Width = picWidth
Me.Height = picHeight
myTimer.Enabled = False
Me.picState = BallState.NO_BALL
Me.picIndex = -1
Me.Tag = ""
RemoveHandler myTimer.Tick, AddressOf TimerEventDestroy
End If
End Sub
Public Sub Reset
While Me.picState = BallState.DESTROYING_BALL
Application.DoEvents
End While
If Me.picState = BallState.JUMPING_BALL Then
StopJump
End If
While Me.picState = BallState.ZOOMING_BALL
Application.DoEvents
End While
Me.Image = Nothing
Me.picIndex = -1
Me.picState = BallState.NO_BALL
Me.Tag = ""
End Sub
Protected Overrides Sub OnMouseMove(ByVal e As _
System.Windows.Forms.MouseEventArgs)
If picState = BallState.NORMAL_BALL Or _
picState = BallState.JUMPING_BALL Then
Me.Image = Image.FromFile(ImgList(picIndex + 1))
End If
End Sub
Protected Overrides Sub OnMouseLeave( _
ByVal e As System.EventArgs)
If picState = BallState.NORMAL_BALL Or picState = _
BallState.JUMPING_BALL Then
Me.Image = Image.FromFile(ImgList(picIndex))
End If
End Sub
End Class
После
Теперь в наш проект добавляем переменные и методы, связанные с формой Form2 для вывода результатов игры.
Открываем файл Form2.vb (например, так: File, Open, File) и вверху записываем директивы для подключения требуемых пространств имен: